No longer getting those errors in the log,. When the CPU spiked Player 2 playing over the net would experience the extreme lag. Here is the INF line from the initial log in: T Here is the logs where the lag started. Looking for some people to help me test fixes for the Co op stutter problem. I have a server all you would have to do is join and run back and forth while I do test and tell me if you get a stutter. Biggest problem solving this is I need other players to test fixes. Here's my Steam Profile if you would like to help but we are not friends send me an invite.
You have a discord or somesuch? Doing so will destroy the item and learn the recipe -Updated the Wound system to continue to lower wellness until you treat it. We did a test on the files you released 7 hours ago and are still seeing the lag start up while using any kind of hand item or even punching open air. Maybe too many modifiers? I honestly don't know.
I am only one person and to even reproduce the bug it takes several people, making trying to test fixes take hours instead of min. I will keep working on it and figure it out eventually. For now if its to unplayable for you I would suggest just playing SP until I can figure it out. I will see about trying to find a time to help you out.
Things have been crazy this month making any real time to do non-random testing difficult. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Existing user? Reporting Bugs for PC Version. Added new Limp debuffs. This Does apply to animals and zombies.
Vitamins give wellness buff over time but do not cure dysentery. Antibiotics do not give wellness and cure wound infections. Large 1st Aid Kit heals and splints leg. Smoking reduces hunger but has a slight stamina drain and lowers wellness slightly. Sedative quickly lowers Stamina. Red Bull Stamina boosts last twice as long as coffee. Sleeping bags raise your core temp by 20 and can be picked up Mattress beds give 1 health every 5 seconds and raise your core temp by Cannot be picked up.
Big Beds give 2 health every 5 seconds and raise your core temp by Most drink can be dumped on your head the left mouse button. When used it will lower your core temp by for 3 min. Returns jar. Put out fires and remove Acid and Smelly Spit.
Stimulant Buff last 3 minutes increases Wellness by 1 and stamina by 4 every second. Multiple stimulants can be taken to stack buff time. Potential risks listed below Withdrawal. There are 3 different addiction stages for stimulants: Addiction Stage 1 requires more than 3 Stimulants in a 24 hour period. Taking another Stimulant will cure the Withdrawal buff instantly. There are 3 different stages of withdrawal.
Get hurt too much and you will be wounded. To heal the wound you will have to treat it and maintain it until it heals. This wound system has 5 stages.. The first is Bruised and needs no tending to or maintaining it will heal on its own as long as you are not hurt more. The Second is a Small Wound. When you receive enough damage to get a Small Wound you will also get a Pain Buff that can be cured with a Pain Killer. To Heal the Small Wound you need to use a Bandage on it.
After some time the bandage will get dirty and need reapplied. Do all of this successfully and your small wound will heal into Bruised. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Wound. The Third is a Wound. When you receive enough damage to get a Wound you will also get a Sprained Leg Buff that can be cured with a Splint. After some time the First Aid Bandage will get dirty and need reapplied. Do all of this successfully and your Wound will heal into Small Wound.
Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Sever Wound. The Forth is a Severe Wound. After some time the Sanitized Bandage will get dirty and need reapplied. Do all of this successfully and your Sever Wound will heal into a Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to an Infected Wound.
The Last stage is an Infected Wound. When you receive enough damage to get an Infected Wound you will also get an Infection not the Z Virus. To Heal an Infection you need to take Antibiotics. Do all of this successfully and your Infected Wound will heal into a Sever Wound. Fail to keep the wound clean and you will die. Zombie Bites Stun is changed to a Zombie Grab same buff just renamed for immersion Zombies now have a chance to transmit a Virus instead of an infection.
Use Antiviral Meds to treat the symptoms and Zombie Virus. October 12, October 13, December 14, December 14, July 6, July 25, July 1, July 19, October 24, November 17, August 10, August 10, August 8, August 8, July 29, July 31, May 29, May 29, So far I love the idea of this mod and as a survival guy I want to dig into it.
Leave a Reply Cancel reply Your email address will not be published. We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it. In this mod death occurs when your player can not respawn anymore. These choices will determine the players starting stats, items and recipes.
Players are able to learn all Professions over time by collecting 20 Profession Pages and crafting another Professions Kit. Negative and Positive Traits do not stack. Positive Traits can be purchased during game play with Skill Points gained from leveling. The following are the Players Starting Choices. Negative Traits Only purchasable at start of the game, do not stack.
Sleepy Cost 1 Refunds 2 Knowledge Points. Clumsy Cost 1 Refunds 2 Knowledge Points. Agoraphobic Cost 1 Refunds 3 Knowledge Points. Claustrophobic Cost 1 Refunds 3 Knowledge Points. Asthmatic Cost 1 Refunds 3 Knowledge Points.
Smoker Cost 1 Refunds 3 Knowledge Points. Hemophobic Cost 1 Refunds 4 Knowledge Points. Weak Cost 1 Refunds 4 Knowledge Points.
Professions All can be learned by collecting loot items during game, do not stack. Cop Cost 8 Knowledge Points. Chef Cost 8 Knowledge Points. Fireman Cost 8 Knowledge Points. Thief Cost 8 Knowledge Points. Park Ranger Cost 8 Knowledge Points. Bouncer Cost 8 Knowledge Points. Carpenter Cost 9 Knowledge Points. Soldier Cost 9 Knowledge Points. Fitness Instructor Cost 9 Knowledge Points. Electrician Cost 9 Knowledge Points. Mason Cost 9 Knowledge Points. Iron Worker Cost 10 Knowledge Points.
Mechanic Cost 10 Knowledge Points. Doctor Cost 11 Knowledge Points. Chemist Cost 11 Knowledge Points. Positive Traits Can be purchased at start of game or with Skill Points when leveling, do not stack.
Fast Driver Cost 1 Knowledge Points. Wakeful Cost 1 Knowledge Points. Graceful Cost 1 Knowledge Points. Dexterous Cost 1 Knowledge Points. Iron Gut Cost 2 Knowledge Points.
Outdoors Man Cost 2 Knowledge Points. Fit Cost 3 Knowledge Points. Thick Skinned Cost 3 Knowledge Points. Gymnast Cost 3 Knowledge Points. Medic Cost 3 Knowledge Points. Amateur Mechanic Cost 4 Knowledge Points. Hunter Cost 4 Knowledge Points. Runner Cost 4 Knowledge Points. Stout Cost 4 Knowledge Points. Anything that can attack you has a chance to hurt you. Get hurt too much and you will be wounded. To heal the wound you will have to treat it and maintain it until it heals.
This wound system has 5 stages.. Once all good Nutrition buffs fall off you will no longer receive wellness or health from food or drink. There are 3 stages to Malnourished. Please post all bugs here and I will see what I can do.
Thanks for playing. I have played this mod extensively. It is incredibly fun. Be prepared to die, A LOT.
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