Form a crew and voyage to treasure-filled islands, face legendary creatures and test your mettle in epic ship battles against other pirates. Rating Pending. Play Sea of Thieves and over more high-quality games for one low monthly price with Xbox Game Pass. Copyright Rare Ltd. All Rights Reserved. Sea of Thieves is a registered trademark of Rare Ltd. All rights reserved. Microsoft, Rare and Sea of Thieves are trademarks of the Microsoft group of companies.
Trailers and gameplay. Discover your next favorite game Get this game, plus access to over more high-quality games for one low monthly price. What's new with Sea of Thieves. Xbox Series X S.
Capabilities Online co-op Online multiplayer Xbox cross-platform multiplayer. Xbox cross-platform co-op. Optimized for Xbox Series X S. In a live stream, Sea of Thieves developer Rare announced that the game's file size will be reduced thanks to a change to its game's file structure. This update to Sea of Thieves will go live on February 6. This follows comments from Rare that would see more story-based content to be added to the game, and we won't be surprised if this change in file structure is linked to this.
In conversation with Game Reactor, Sea of Thieves Executive Producer Joe Neate let on that the game will get a proper story and quest system designed to fulfil the needs of what he describes as "underserving players". He further elaborated that this meant a new and improved quest system will find its way to the game. We saw the potential in it and we wanted to really, fully do it justice.
Characters, ships, and islands are rendered in a soft, cartoony style Fortnite might be the most topical comparison , while the ocean that covers the vast majority of the map is hyper-realistic. Rare has helpfully included blurbs about what each one actually does:. The texture detail setting affects everything, including the Sea of Thieves logo and UI elements, and the pop-in at lower model detail settings is brutal.
Overall, though, the cartoony art style makes the game immune to reductions in quality, except the water. If at all possible, water detail should be kept at the max setting. An interesting side effect of this method was the discovery that the worlds are almost entirely in sync even on different platforms. The game did exhibit some minor hitching and screen tearing on Xbox in graphically intense scenarios like loading in a large island or bobbing around in stormy water.
Other than that, we only noticed some subtle lighting differences.
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