Factorio 0.16.34 download free






















Listen for 'Trainer Activated'. Press desired hotkey. All hotkeys can be changed on the trainer. Right click at game in steam library, choose properties. Go to 'beta' tab and select 0. Selected Item: Open your inventory, click on an item to pick it up and drop it. Then edit the amount of press hotkey. Unlimited Items: You can define the amount items will be set to on the editor. Infinite Fuel: While active your fuel will not decrease.

Unlimited Ammo: While active your ammo will not decrease. LuaRecipe A crafting recipe. LuaRecipePrototype A crafting recipe prototype. LuaRemote Registry of interfaces between scripts.

LuaRoboportControlBehavior Control behavior for roboports. LuaSurface A "domain" of the world. LuaTechnology One research item. LuaTechnologyPrototype A Technology prototype. LuaTile A single "square" on the map. LuaTilePrototype Prototype of a tile.

LuaTrain A train. LuaTransportLine One line on a transport belt. LuaUnitGroup A collection of units moving and attacking together. LuaVirtualSignalPrototype Prototype of a virtual signal. LuaWallControlBehavior Control behavior for walls.

Events are delivered to mods in response to certain actions happening in the game. Events receive a parameter that is a table containing fields name and tick specifying the event ID see defines. This table may also contain additional fields that depend on the event name. Here is a complete list of Factorio events: All events Every event contains at least the name and tick attributes. All events Every event contains at least the name and tick attributes. A reference to the burner energy source owned by a specific LuaEntity or LuaEquipment.

A chunk iterator can be used for iterating chunks coordinates of a surface. A circuit network associated with a given entity, connector, and wire type. This is an abstract base class containing the common functionality between LuaPlayer and character entities see LuaEntity. LuaForce encapsulates data local to each "force" or "faction" of the game.

An abstract base class for behaviors that support switching the entity on or off based on some condition. A permission group that defines what players in this group are allowed to do.

A deterministic random generator independent from the core games random generator that can be seeded and re-seeded at will. Every event contains at least the name and tick attributes. Called when a character corpse expires due to timeout or all of the items being removed from it. Called when someone talks in-game either a player or through the server interface.

Changed, that rail signals marked for deconstruction are not blocking blueprint placement of rail signals. These changes should make it reliable to mark rail setup for deconstruction and build blueprint right on top of it before it is deconstructed. Bugfixes Fixed that right click didn't work in the market GUI.

Fixed that LuaEntity::teleport of ghost walls could create wall and ghost wall on the same position which could cause desyncs. Fixed that LuaEntity::teleport didn't put entities that are supposed to be aligned to grid onto grid.

Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. LuaEntity::teleport puts entity to correct location on the grid when it doesn't have the off-grid flag. Added LuaEntity::armed read. Added LuaEntityPrototype::timeout read. The card will be larger in this case now.

Changes Updated map-gen-settings. Fixed that health bar of other players weren't visible. Fixed a rare crash when joining multiplayer games on Mac. Fixed crash when player with debuff sticker disconnected from game and later reconnected. Scripting Added events and remote interface to PvP scenario. Changes Only item ingredients are automatically sorted in recipes. Empty fuel slot tooltips show what fuel they accept.

Changes Enemy mines are not completely invisible anymore in PvP scenarios. Land mines now also stun enemy players. Walls will extend towards cliffs same as they already do towards water. Fixed another crash when saving fails when out of disk space. Fixed a crash when an open assembling machine with no recipe is mined while in the same tick another GUI is opened in multiplayer.

Fixed a crash in multiplayer related to DNS failure. Fixed a crash when the game. Fixed a crash when trying to set a mod setting value to 0. Fixed that replay didn't check crc values. Fixed several problems related to replay saving. Modding Added Entity prototype flag "not-flammable", it prevents entities from catching fire.

Stickers can by applied onto players now. Slowdown capsule has been changed to affect enemies only. Added item prototype flag "hide-from-fuel-tooltip". Fixed a desync related to mods calling math.

Fixed rebinding build would cause artillery to fire multiple times per click in the map view. Fixed a crash when starting a headless server related to RCON. Fixed a crash when setting item stacks above their stack size through script. Fixed a crash when saving fails due to out of disk space. Fixed that vehicles and train stops wouldn't respect the "not-on-map" flag. Fixed that you couldn't move the map view while running the game at very high speeds.

Fixed a crash when taking a large screenshot by script fails due to a lack of memory. Fixed a crash when canceling crafting after changing recipes through mods. Fixed a crash when merging forces through script while a recipe tooltip is visible. Fixed a crash when creating modded tree particles. Fixed a crash related to modded speaker entities.

Modding Changed the maximum number of electric poles that can be connected to one entity from to Added Entity prototype flag "not-rotatable". Fixed a crash when not defining a stream particle animation.

Item number in quickbar now shows over the "hand" when part of the stack is picked up. Fixed a crash related to adding equipment grid support to armor in existing games. Fixed several crashes related to GUI logic. Fixed a crash when loading pre 0. Fixed a crash when teleporting offline players between surfaces. Fixed non-stackable items wouldn't enforce they aren't stackable.

Fixed a crash when changing runtime mod settings while someone is joining a multiplayer game. Fixed a crash when a character or spawner dies in the map editor.

Fixed a crash when hovering over blueprint book item in the map editor. Fixed a crash when right-clicking a blueprint to open it for editing in the map editor.

Fixed a crash when putting blueprints into blueprint books in multiplayer. Fixed a crash when importing some blueprint strings. Changes The the name textfield in the rename train stop dialog gets automatically focused and the text is pre-selected. Bugfixes Fixed that dying would only put the first stack into the dead body.

Fixed movement of belt segment that has a lot of squashed items in it. Fixed a crash in the map editor when changing player armor. Fixed a crash related to mods destroying the player during player events. Fixed a crash when creating a Factorio account using the in-game option. Changes IPs are no longer directly logged. Bugfixes Fixed several belt compression problems. Fixed crash when rendering turret range visualization in camera widget.

Fixed incorrect behaviour when a text box line wraps. Fixed a crash when failing to download a map in multiplayer. Fixed crashes related to Lua stack overflows. Fixed a crash related to changing the stack size of items when removing mods. Fixed a crash when researching logistic request slots. Fixed a crash related to the ending screen data in multiplayer. Fixed a crash when explosion entities where created during migration scripts. Fixed a crash when exiting the game while it's saving.

Fixed a crash when loading a map file fails. Fixed a crash related to modded burner generator equipment in multiplayer. Fixed labels could render outside of their defined area. Fixed a crash when placing assembling machine blueprints over ghosts. Fixed a crash when clicking quickly while joining multiplayer games. Fixed a crash when saving the game fails. Fixed a crash when deleting chunks with cliffs on them.

Fixed a crash when trying to set player inventory filters in the map editor. Fixed several GUI related crashes related to multiplayer latency. Fixed a crash when hosting LAN-enabled multiplayer games in some instances. Default is false. Generator will now produce pollution if emissions is specified on the energy source. The squashed gap is extended to normal size once the front of the belt starts to move again. This means, that inserter, mining drills and side loading can produce fully compressed belts without the usage of splitters.

Minor Features Improved behavior of mode switches in deconstruction planner. Fixed scrollbar buttons that would ignore mouse up event. You can opt out by disabling it in the options menu. They also turn on much sooner and turn off much later. Removed 'starting inventory' PvP option, as starting chests are a more proper solution. Added 'required satellites sent' option to space race PvP game mode Bugfixes Fixed snapping locomotive to station sometimes not working.

Added "Save and play" button to map editor, to allow quick iteration. Added levels in campaigns to level editor "open" menu. Changes Requesters requesting from buffer chests which includes players have higher priority than other requesters.

Player death messages will be printed to all forces they are friends with. Player death messages include the player tag. Bugfixes Fixed teleporting pumps would crash the game. Changed util. Fixed that the cancel craft, import blueprint and blueprint book buttons didn't work. Fixed biter related desyncs. Bugfixes Fixed that the game allowed mining speed modifier less than -1, which resulted in negative mining speeds. Added input and output priority to splitter. Added PvP options: Spectator fog of war, starting chests, chest item multiplier, team areas turrets, automatic round time, and base exclusion time.

Balancing Increased the stack size of roboport from 5 to Decreased collision box of substation, radar and chemical plant so it is possible to walk between it and other entities. Bugfixes Fixed that rail chain signals didn't work with copy-paste. The option will put sprites drawn under shadows in a separate sprite atlas with mipmaps enabled.

Additional fix of the rail block visualization for high res. To prevent fish with non-zero collision box from blocking offshore pump placement, default collision mask of fish has flag 'colliding-with-tiles-only'. Entity of type offshore pump can be rotated on ground if flag 'filter-directions' is not set.



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