It's Always a pleasure to chat with Lionhead, so this month we were delighted to get together with Guildford's finest development house to hear the tall tale behind Fable: The Lost Chapters, one of the studio's most hilarious and bumpkin creations.
We put on our robes and wizard hats to take council with brothers Dene Carter designer, left and Simon Carter lead coder, right , the minds behind all the brothels, phallic hedges and chicken football of Albion Dene: "When Simon and I were kids, we were kicking around the idea of something we called 'The Game'. This was going to be an RPG where you could do pretty much anything you wanted in the entire world, including taming your own horses and mixing your own potions from everything.
In short, it was just ridiculous. Simon: And very, very dull! Dene: "Imagine Morrowind, but multiply the dullness by an ultralarge factor. It wasn't on any specific platform, the idea was just 'The Game' in our heads and it kept moving onto whatever platform we were on next. That'll be perfect'! Dene: 'There were frankly buckets of really stupid ideas we had throughout the development of Fable -, things like chicken-kicking competitions and brothels.
The nice thing with Fable is it's the sort of game where, when you have an idea or when you think about something in the normal, everyday world that strikes you as a bit ridiculous, you can think, 'I wonder what that would be like in Albion? Dene: In a stern voice "We'd like to feel that Fable has a very deep, philosophical message. It's actually ripping the piss out of the culture of celebrity greatly.
We really liked the idea that these heroes were frankly, stupidly blown-up, horrible characters you'd find in Hello! Simon: "We were watching a lot of Big Brother" Dene: "We were trying to differentiate the accents so that the country yokels were very obviously overt country yokels. So we took the most strong, unpleasantly horrible regional country accents we could and blew them out of all proportion, so you really knew who you were supposed to care about and who was a clapping monkey.
They were all caricatures intentionally though, so if ever I visit Northumberland, for example, I hope there's not a gang of pissed off people gathered outside my hotel Simon: "I think if yon were to ask our artists, the bit they were most pleased they jot away with was the topiary cocks. Basically, it was late and they were a bit pissed off that they were working late, so they decided to make things sha ed out of penises". Simon: "Yeah, I think they're actually in the north part of Bowerstone.
But if you asked them on another day, they'd just say that it was in fact a complete accident and there's nothing even remotely phallic about the shape of those bushes. Dene: "We were trying to be extremely politically correct with Fable, in that we were very proud of being one of the first games where you could have a gay relationship. By default, the code was obviously politically correct in that you could get married to anybody and have sex in the game. So we then went down the route of thinking that if you're a man and there are sex scenes where you can have sex with your wife, then there should be sex scenes where you can have sex with your husband as well.
So we dropped it without a second thought. Simon: "Originally, we thought we'd only put about three or four days into it and then Adam - one of our brilliant artists - came back and had completely made over the brothel.
The fabric that's in there at the moment is this obvious porn-palace kind of look - in fact, we originally had a flashing sign that had 'GIRLS! Then, when it came to scripters, they put a similar level of love and respect into it. We originally had them as generic GM-style brothel women; characterless, with standard lines for all of their interactions. Then we ended up with a page script, and I thought 'My god, you've given these characters more background than any of the heroes'!
So I think that at the end of a game, Peter thinks, 'I know what will make this better - a brothel'! Dene: "We had many problems with the prison. Little has been leaked too about the game, most prominent insiders have revealed that we'll not be seeing an MMO as many fans predicted.
We also have heard that the game could be an open world. Most likely it will remain true to the precursor titles and stay in the same line of gameplay. As for the engine, while some sources leaked that the game would have an entirely new engine made for it, everything points in a different direction.
And this is a little more of a safe bet since it's based on a job listing they made recently. Playground Games is looking for software development for an open-world game using the ForzaTech engine, the very same used in the Forza Horizon and Forza Motorsport titles. It has also been heavily implied that while the MMO option is basically out of the table, online features are actually on the way.
You can swim. You can have someone shape a sculpture of you. All spells will have variations of zone assaults and shot assaults. There will be book shops in Fable II that will have to prepare guides for yourself and your pooch too. Chicken kicking has come back to Fable II. Share this post. Newer Post Older Post Home. Subscribe to: Post Comments Atom. Fable 2 received a lot of positive reviews and critics have loved the game. In Fable 2 players will be in the land of Albion in the colonial era.
Guns available in the game are quite primitive and some large cities and castles have developed into new towns. Players will be able to play with both male and female characters. The game Fable 2 comes with a co-op mode which is quite fun to play. Players will be able to play co-op mode in both online and offline modes. Players will need to have a stable internet connection to play the co-op mode online.
Players can always play on the same console if they want to play the co-op offline. Fable 2 is a game that was exclusive to Xbox and it was a game that changed the rules of open-world games in general.
0コメント