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Community Hub. Bohemia Interactive. ARMA is a first person tactical military shooter with large elements of realism and simulation. This game features a blend of large-scale military conflict spread over large areas alongside the more closed quarters battle. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :.
Publisher: Bohemia Interactive. The actions of hostile units are dictated by game intelligence and will not necessarily include the actions of the player.
The game also supports both single player and multiplayer, the number of players is limited only by the server's capabilities. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents. Your property was freely available and that is why it was published on our website.
The game's arsenal of vehicles is staggering, with land, air and sea all admirably represented. You can even drive enemy vehicles if you can capture them. Bohemia are also keen to ensure the single-player campaign is as dynamic as the in-mission gameplay. By dividing the campaign into key and side missions, you'll lie able to play an integral role in shaping the direction of the war.
Then there'll be smaller, optional ones," explains Rydl. If you succeed in these side missions, it'll help you in the main story-driven missions. With countless Al tweaks being added daily to ensure that your troops respond both quickly and intelligently to your orders issued via a menu system akin to Operation Flashpoint's , Armed Assault's single-player campaign is looking like one uber-realistic hombre.
But wait, there's more, because Bohemia isn't shirking its multiplayer responsibilities either, with co-op and massive multiplayer battles set to further bolster the game's already gargantuan scale. You can have 80 players and if one person drops out, their place is instantly taken by a computer-controlled player.
Throw in a Capture The Island mode -where all of an island's cities must be captured and held for a team to win, a task that could literally take days - and you're left with one package that could be more mouthwatering than reconstituted food rations after a hard day's yomp.
I won't lie to you: Armed Assault won't blow you away in the graphics department, but when it comes to realism and freeform gameplay, it could just blast you out of your seat if it delivers on its potential. And when you've got a commie commander in your sights as a column of enemy tanks advances towards your position, that's all that's really going to matter. Spanel: "Many things in Flashpoint were limited by the hardware. We've made big changes in the density of the environments in Armed Assault - it's bigger, sure, but it's also far more packed.
In Flashpoint, the areas were kind of empty, so you'd find there wasn't enough cover, plus there were tactics you couldn't fully utilise. So that's one part of the improvements - and of course, the visual quality is better. But there's other areas, which at the time of Flashpoint we didn't know about, or didn't have time to include.
Notable are the improvements in the simulation of ballistics, so now bullets can get deflected, and if you hide behind a wooden fence, it's not really proper cover because the bullets will go through.
All this isn't obvious on first play, but it's an example of us trying to make a deeper and deeper simulation. Kurzawa: "There were a lot of changes that were implemented in Armed Assault that we were limited with in Flashpoint.
For example, the multiple turrets are completely new, and we worked hard as modders to get anything working with that.
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